

Mastering the virtues is done in rather creative ways. (That can at times be ego-boosting - who doesn't like to be told they're strong in Valor or Honor?) By travelling by foot or by moongate to each of the other seven towns, you find warriors embodying the other seven virtues, whom you can enlist to aid your quest. Your own character's class is chosen through a system in which you're asked a series of "what if" questions that determine which virtue you possess most.

Each of the virtues corresponds to a town in Britannia, and to a character class. The goal of Quest of the Avatar seems to be simple enough at first glance - as the hero, you must free the people of Brittania from the evil within their hearts by mastering the eight virtues and becoming the Avatar, an example of goodness that they can follow. And imagine this - an RPG in which there's no powerful enemy to vanquish. This game was unique from the opening "personality test" style character creation process, through exploring the last dungeon. Console gamers got to see what they'd been missing with the release of Ultima III: Exodus for the NES, and they got even more in Ultima IV: Quest of the Avatar.
#Ultima 4 quest of the avatar different on nes and pc Pc
Origin's Ultima series was a huge hit with PC gamers. Gaming Intelligence Agency - NES - Ultima: Quest of the Avatar
